To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Gust of Wind
Once you announce that you're casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with flying.
If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won't resolve. You won't draw a card.
This printing is one of 2 catalogued treatments from PIO — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #57 of *Pioneer Masters*, the set that shipped alongside the December 2024 Pioneer Masters release.
Card type: Sorcery, color identity blue, printed at common. Commons fill the bulk of a booster pack's volume. Mana cost: {3}{U} (4 converted).
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #14,034 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Adam Paquette. Rarix catalogs 1,191 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Adam Paquette
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































