If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Automated Assembly Line
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Last observed on Scryfall 2 months ago at $0.40. Over the trailing 90 days the price moved between $0.08 and $1.33 across 474 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from PIP — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #10 of *Fallout*, the set that shipped alongside the March 2024 Fallout release.
Card type: Artifact, color identity white, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {1}{W} (2 converted).
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #6,909 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by David Álvarez. Rarix catalogs 107 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. David Álvarez
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































