If the target creature is an illegal target by the time Flame Spill tries to resolve, the spell won’t resolve. It won’t deal damage to any player.
Flame Spill
Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.
Once you’ve determined how much damage is excess, Flame Spill simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.
This printing is one of 2 catalogued treatments from PLST — the lineup includes Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #IKO-117 of *The List*, the set that shipped alongside the September 2024 The List release.
Card type: Instant, color identity red, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {2}{R} (3 converted).
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #20,121 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Zoltan Boros. Rarix catalogs 928 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Zoltan Boros
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
















