Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legalities
tlrnot legal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 1
wotc
Multiple instances of infect are redundant.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.