After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
Underworld Breach
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
This printing is one of 3 catalogued treatments from PRM — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #79977 of *Magic Online Promos*, the promotional run that shipped alongside the February 2020 Magic Online release.
Card type: Enchantment, color identity red, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {1}{R} (2 converted).
Legal in Vintage, Commander, Brawl, and Historic. Banned in Pioneer, Modern, and Legacy.
EDHrec ranks this card #392 in Commander, putting it in the popular-include tier of the format's playable pool.
Illustrated by Lie Setiawan. Rarix catalogs 507 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Lie Setiawan
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































