If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
Angel of Destiny
In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.
All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.
This printing is one of 3 catalogued treatments from PRM — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #83786 of *Magic Online Promos*, the promotional run that shipped alongside the October 2020 Magic Online release.
Card type: Creature — Angel Cleric, color identity white, printed at mythic. Mythic rares historically land in roughly one out of every eight boosters at standard print densities. Mana cost: {3}{W}{W} (5 converted). Keyword abilities: Flying and Double strike.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #2,842 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by Ryan Pancoast. Rarix catalogs 890 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Ryan Pancoast
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































