You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
MTG · Card
◇ Catalog #123
Wild Swing
NON-TRADEABLE
ps11·#123·uncommon·nonfoil·ES
Illus. Richard Kane Ferguson
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in vault
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for trade
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wishlisted
Jan '11
15 yr ago
Value
No third-party market for this printing. Some promo runs (Salvat, McDonald's, Trainer Kits) do clear at private sales — record your own observation to anchor a price for this card.
Played in EDH
EDHrec rank #24,747 · Fringe play
Variants
Gameplay
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 2
wotc
wotc
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
Notes
No price observations yet — this card is in the canonical catalog but a refresh hasn't seen a market price.
Translate · Spanish → English
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Richard Kane Ferguson
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