If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
MTG · Card
◇ Catalog #1
Nowhere to Run
pw26·#1·rare·foil
Illus. Jodie Muir
—
in vault
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for trade
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wishlisted
Jan '26
4 mo ago
Value
$14.15$2 (-10.3%)
30 days high $16 · low $0.73
Volatility · high
USD$14.15EUR€1.41
NM$14.2
Where to buy / sell
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Played in EDH
EDHrec rank #3,126 · Niche pick
Variants
Gameplay
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 3
wotc
wotc
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
wotc
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jodie Muir
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
