Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 3
wotc
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
wotc
Pteramander's activated ability can't reduce itself to less than {U} to activate.
wotc
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Notes
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