The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
Grasp of Fate
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
This printing is one of 3 catalogued treatments from PZ1 — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #5 of *Legendary Cube Prize Pack*, the set that shipped alongside the November 2015 Legendary Cube Prize Pack release.
Card type: Enchantment, color identity white, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {1}{W}{W} (3 converted).
Legal in Legacy, Vintage, Commander, Brawl, and Historic.
EDHrec ranks this card #1,122 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by Tomasz Jedruszek. Rarix catalogs 429 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Tomasz Jedruszek
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































