Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.
Armory Automaton
The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
This printing is one of 3 catalogued treatments from PZ2 — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #68 of *Treasure Chest*, the set that shipped alongside the November 2016 Treasure Chest release.
Card type: Artifact Creature — Construct, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {3} (3 converted).
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #7,562 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by James Paick. Rarix catalogs 505 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. James Paick
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































