Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6
Legalities
tlrnot legal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 1
wotc
If multiple effects say that an opponent can't cast instant or sorcery spells during that player's next turn, they all apply to the same turn.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.