The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.
MTG · Card
◇ Catalog #145
Territorial Boar
rna·#145·common·nonfoil
Illus. Dan Murayama Scott
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in vault
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for trade
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wishlisted
Jan '19
7 yr ago
Value
$0.05$0 (-16.7%)
30 days high $0.06 · low $0.05
Volatility · high
EUR€0.02USD$0.05TIX0.03 tix
Where to buy / sell
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Buy this card
Played in EDH
EDHrec rank #26,784 · Fringe play
Variants
Gameplay
Creature — Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Legalities
tlrlegal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 3
wotc
wotc
If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.
wotc
If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Dan Murayama Scott
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
