As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand.
MTG · Card
◇ Catalog #129
Thought Gorger
roe·#129·rare·nonfoil
Illus. Jason Felix
—
in vault
—
for trade
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wishlisted
Apr '10
16 yr ago
Value
$0.31+$0 (+0.0%)
30 days high $0.31 · low $0.31
Volatility · stable
TIX0.02 tixEUR€0.23USD$0.31
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Played in EDH
EDHrec rank #22,839 · Fringe play
Variants
Gameplay
Creature — Horror
Trample
When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 3
wotc
wotc
Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded.
wotc
When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jason Felix
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
