Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 1
wotc
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
Notes
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