After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
Underworld Breach
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Piotr Dura
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
