When this creature enters, put a +1/+1 counter on target creature.
Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
2/2
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 1
wotc
If a card with a renew ability is put into your graveyard during your turn, you can activate that ability if it’s legal to do so before any other player can take any actions.
Notes
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