Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Legalities
tlrlegal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 1
wotc
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
Notes
Vault entries gain a personal note when you add this card to your binder — pull location, sleeve type, trade history. Sign in to start tracking.