Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
MTG · Card
◇ Catalog #98
The Fire Nation Drill
tla·#98·rare·nonfoil
Illus. Brandon L. Hunt
—
in vault
—
for trade
—
wishlisted
Nov '25
6 mo ago
Value
$0.28+$0 (+3.7%)
30 days high $0.33 · low $0.23
Volatility · high
EUR€0.20USD$0.28TIX0.02 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #9,192 · Niche pick
Variants
Gameplay
Legendary Artifact — Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3
Legalities
tlrnot legal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 2
wotc
wotc
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Brandon L. Hunt
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
