Double strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability.
"Two minutes for slashing, two minutes for hooking, and my personal favorite, two minutes for high-sticking."
2/2
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 1
wotc
To double Casey Jones's power, he gets +X/+0, where X is his power when his last ability resolves.
Notes
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