All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.
Centaur Chieftain
If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.
Last observed on Scryfall 2 months ago at $0.27. Over the trailing 90 days the price moved between $0.04 and $0.27 across 47 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from TOR — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #122 of *Torment*, the set that shipped alongside the February 2002 Torment release.
Card type: Creature — Centaur, color identity green, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {3}{G} (4 converted). Keyword abilities: Haste and Threshold.
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #27,337 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Justin Sweet. Rarix catalogs 236 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Justin Sweet
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































