If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
MTG · Card
◇ Catalog #79
Krark's Other Thumb
und·#79·uncommon·nonfoil
Illus. Jeff Miracola
—
in vault
—
for trade
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wishlisted
Feb '20
6 yr ago
Value
$0.35+$0 (+0.0%)
30 days high $0.36 · low $0.34
Volatility · moderate
USD$0.35EUR€0.37
NM$0.35
Where to buy / sell
Search links · prices vary by venue
Buy this card
Variants
Gameplay
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
Legalities
tlrnot legal
duelnot legal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 5
wotc
wotc
Krark’s Other Thumb applies to rerolls as well.
wotc
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jeff Miracola
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
