If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.
MTG · Card
◇ Catalog #288
Chimeric Staff
usg·#288·rare·nonfoil
Illus. Michael Sutfin
—
in vault
—
for trade
—
wishlisted
Oct 1998
28 yr ago
Value
$0.39$0 (-4.9%)
30 days high $0.41 · low $0.39
Volatility · moderate
EUR€0.96USD$0.39TIX0.02 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #26,540 · Fringe play
Variants
Gameplay
Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
A snake in the grasp.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 2
wotc
wotc
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Michael Sutfin
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
