You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
Multi-Headed
Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
Last observed on Scryfall 2 months ago at $0.33. Over the trailing 90 days the price moved between $0.33 and $0.42 across 46 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from UST — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #117 of *Unstable*, the set that shipped alongside the December 2017 Unstable release.
Card type: Creature — Hydra, color identity green, printed at common. Commons fill the bulk of a booster pack's volume. Keyword abilities: Augment.
Illustrated by YW Tang. Rarix catalogs 108 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. YW Tang
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.


































