Clock of DOOOOOOOOOOOOM!
ust·#142·uncommon·nonfoil
Value
30 days high $0.16 · low $0.15
Volatility · moderate
USD$0.15EUR€0.11
Where to buy / sell
Search links · prices vary by venue
Gameplay
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count
Legalities
tlrnot legal
duelnot legal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 2
wotc
To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.
wotc
If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Tom Babbey
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.