If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
Bellowing Bruiser // Beat a Path
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
If two targets are chosen for Beat a Path and one of them becomes an illegal target but not the other, the legal target will be unable to block and Beat a Path will be exiled. If both targets are illegal, Beat a Path will be put into its owner's graveyard.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Kai Carpenter
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