The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
Grasp of Fate
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Last observed on Scryfall 2 months ago at $0.38. Over the trailing 90 days the price moved between $0.04 and $0.53 across 83 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 2 catalogued treatments from WOT — the lineup includes Showcase alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #3 of *Wilds of Eldraine: Enchanting Tales*, the set that shipped alongside the September 2023 Wilds of Eldraine: Enchanting Tales release.
Card type: Enchantment, color identity white, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {1}{W}{W} (3 converted).
Legal in Legacy, Vintage, Commander, Brawl, and Historic.
EDHrec ranks this card #1,122 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by WFlemming Illustration. Rarix catalogs 25 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. WFlemming Illustration
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
































