High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
High Ground
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
Last observed on Scryfall 2 months ago at $5.30. Over the trailing 90 days the price moved between $0.03 and $5.30 across 46 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from 10E — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #20 of *Tenth Edition*, the set that shipped alongside the July 2007 Tenth Edition release.
Card type: Enchantment, color identity white, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {W} (1 converted).
Legal in Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #14,826 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by rk post. Rarix catalogs 452 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. rk post
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































