High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
High Ground
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
Last observed at $0.30, stable around $0.30 thirty days ago. Over the trailing 90 days the price moved between $0.03 and $0.30 across 33 observations. Headline volatility reads stable. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
Last observed on Scryfall 19 hours ago at $0.30.
This printing is one of 3 catalogued treatments from 10E — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
This card belongs to *Tenth Edition* (released July 2007).
Card #20 in Tenth Edition.
Rarity tier: uncommon. Uncommons fill the middle-tier slots in a standard booster configuration.
Card type: Enchantment. Color identity: white. Mana cost: {W} (1 converted).
Legal in Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #14,856 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by rk post. Rarix tracks 452 other cards credited to this artist across the catalog — browse the full gallery to see the body of work.
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. rk post
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
