If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
Manabarbs
The ability will trigger each time a land is tapped for mana. Each ability is separate.
On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
Last observed on Scryfall 2 months ago at $4.82. Over the trailing 90 days the price moved between $0.03 and $4.83 across 62 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from 10E — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #218 of *Tenth Edition*, the set that shipped alongside the July 2007 Tenth Edition release.
Card type: Enchantment, color identity red, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {3}{R} (4 converted).
Legal in Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #2,184 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by Jeff Miracola. Rarix catalogs 430 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Jeff Miracola
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































