If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.
Chimeric Staff
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
Last observed on Scryfall 2 months ago at $0.31. Over the trailing 90 days the price moved between $0.02 and $0.39 across 49 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from 10E — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #313 of *Tenth Edition*, the set that shipped alongside the July 2007 Tenth Edition release.
Card type: Artifact, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {4} (4 converted).
Legal in Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #26,521 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Michael Sutfin. Rarix catalogs 276 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Michael Sutfin
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































