To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Kick in the Door
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Justine Cruz
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
