To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Sylvan Shepherd
A player may only have one dungeon in the command zone at a time.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Darrell Riche
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
