If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
MTG · Card
◇ Catalog #285
Zariel, Archduke of Avernus
afr·#285·mythic·borderless
Illus. Scott M. Fischer
—
in vault
—
for trade
—
wishlisted
Jul '21
4 yr ago
Value
$5.20$0 (-6.1%)
30 days high $5.78 · low $4.94
Volatility · moderate
USD$5.20EUR€7.08
NM$5.20
Where to buy / sell
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Played in EDH
EDHrec rank #6,096 · Niche pick
Variants
Gameplay
Legendary Planeswalker — Zariel
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
[4]
Legalities
tlrnot legal
duellegal
brawllegal
pennylegal
PreDH
Rulings · 4
wotc
wotc
If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.
wotc
There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Scott M. Fischer
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
