Moving into a dungeon room will cause its room ability to trigger.
Nadaar, Selfless Paladin
A player may only have one dungeon in the command zone at a time.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Last observed on Scryfall 2 months ago at $0.51. Over the trailing 90 days the price moved between $0.35 and $0.82 across 82 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 2 catalogued treatments from AFR — the lineup includes Showcase alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #303 of *Adventures in the Forgotten Realms*, the set that shipped alongside the July 2021 Adventures in the Forgotten Realms release.
Card type: Legendary Creature — Dragon Knight, color identity white, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {2}{W} (3 converted). Keyword abilities: Vigilance and Venture into the dungeon.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #6,185 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by Phil Stone. Rarix catalogs 26 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Phil Stone
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































