Moving into a dungeon room will cause its room ability to trigger.
Shortcut Seeker
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
Last observed on Scryfall 2 months ago at $0.18. Over the trailing 90 days the price moved between $0.03 and $0.19 across 57 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from AFR — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #73 of *Adventures in the Forgotten Realms*, the set that shipped alongside the July 2021 Adventures in the Forgotten Realms release.
Card type: Creature — Human Rogue, color identity blue, printed at common. Commons fill the bulk of a booster pack's volume. Mana cost: {3}{U} (4 converted). Keyword abilities: Venture into the dungeon.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #15,264 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Artur Treffner. Rarix catalogs 56 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Artur Treffner
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































