Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Wizard Class
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Last observed on Scryfall 2 months ago at $2.34. Over the trailing 90 days the price moved between $0.03 and $3.14 across 46 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from AFR — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #81 of *Adventures in the Forgotten Realms*, the set that shipped alongside the July 2021 Adventures in the Forgotten Realms release.
Card type: Enchantment — Class, color identity blue, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {U} (1 converted).
Legal in Pioneer, Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #651 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by Marta Nael. Rarix catalogs 247 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Marta Nael
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































