If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Clattering Skeletons
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Dungeons are removed from the game as a state-based action.
Last observed at $0.14, stable around $0.14 thirty days ago. Over the trailing 90 days the price moved between $0.03 and $0.14 across 41 observations. Headline volatility reads stable. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
Last observed on Scryfall 17 hours ago at $0.14.
This printing is one of 3 catalogued treatments from AFR — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
This card belongs to *Adventures in the Forgotten Realms* (released July 2021).
Card #93 in Adventures in the Forgotten Realms.
Rarity tier: common. Commons fill the bulk of a booster pack's volume.
Card type: Creature — Skeleton. Color identity: black. Mana cost: {3}{B} (4 converted). Keyword abilities: Venture into the dungeon.
Legal in Duel, Brawl, Legacy, Modern, Pauper, and Pioneer.
EDHrec ranks this card #18,333 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Aleksi Briclot.
Search across TCGplayer, eBay sold, Cardmarket EU, and Star City from the marketplace deeplinks above to compare live listings.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Aleksi Briclot
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
