The second and third abilities of Champions from Beyond don't care what happens to those creatures after you attack with them. Once the second ability triggers, you'll scry 2 and then draw a card when it resolves even if one or more of those creatures left the battlefield or were otherwise removed from combat. Similarly, once the third ability triggers, those creatures will get +4/+4 when it resolves, even if one or more of those creatures left the battlefield. Any of those creatures that were removed from combat but are still on the battlefield will still get +4/+4.
MTG · Card
◇ Catalog #11
Champions from Beyond
fic·#11·rare·nonfoil
Illus. Darius Zablockis
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in vault
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for trade
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wishlisted
Jun '25
1 yr ago
Value
$1.76+$0 (+35.7%)
30 days high $0.78 · low $0.54
Volatility · high
EUR€0.68USD$0.76TIX1.84 tix
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #4,574 · Niche pick
Variants
Gameplay
Enchantment
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Legalities
tlrlegal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 2
wotc
wotc
While the second and third abilities of Champions from Beyond have "Party" in their flavor words, neither of them refer to a player's party (a mechanic from previous releases that also uses the term "full party").
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Darius Zablockis
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
