Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Legalities
tlrlegal
duellegal
brawllegal
pennynot legal
PreDH
Rulings · 1
wotc
You don't choose a target for Terra's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {2} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Notes
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