You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
Wild Swing
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
Last observed on Scryfall 2 months ago at $0.61. Over the trailing 90 days the price moved between $0.03 and $0.69 across 54 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from SHM — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #108 of *Shadowmoor*, the set that shipped alongside the May 2008 Shadowmoor release.
Card type: Sorcery, color identity red, printed at uncommon. Uncommons fill the middle-tier slots in a standard booster configuration. Mana cost: {3}{R} (4 converted).
Legal in Modern, Legacy, Vintage, and Commander.
EDHrec ranks this card #24,746 in Commander, putting it in the fringe-play tier of the format's playable pool.
Illustrated by Richard Kane Ferguson. Rarix catalogs 283 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Richard Kane Ferguson
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.




































