You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
MTG · Card
◇ Catalog #108
Wild Swing
shm·#108·uncommon·nonfoil
Illus. Richard Kane Ferguson
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in vault
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for trade
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wishlisted
May '08
18 yr ago
Value
$0.16+$0 (+0.0%)
30 days high $0.16 · low $0.15
Volatility · moderate
EUR€0.13USD$0.16TIX0.03 tix
Where to buy / sell
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Buy this card
Played in EDH
EDHrec rank #24,747 · Fringe play
Variants
Gameplay
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Legalities
tlrnot legal
duellegal
brawlnot legal
pennylegal
PreDH
Rulings · 2
wotc
wotc
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Richard Kane Ferguson
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
