Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
Escape Tunnel
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Last observed at $0.32, down from $0.34 thirty days ago. Over the trailing 90 days the price moved between $0.03 and $0.35 across 36 observations. Headline volatility reads high. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
Last observed on Scryfall 17 hours ago at $0.32.
This printing is one of 3 catalogued treatments from TMT — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
This card belongs to *Teenage Mutant Ninja Turtles* (released March 2026).
Card #184 in Teenage Mutant Ninja Turtles.
Rarity tier: common. Commons fill the bulk of a booster pack's volume.
Card type: Land.
Legal in Tlr, Duel, Brawl, Penny, Future, and Legacy.
EDHrec ranks this card #854 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by Aenami.
Search across TCGplayer, eBay sold, Cardmarket EU, and Star City from the marketplace deeplinks above to compare live listings.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Aenami
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
