Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
Escape Tunnel
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Last observed on Scryfall 2 months ago at $0.33. Over the trailing 90 days the price moved between $0.03 and $0.33 across 52 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from TMT — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #184 of *Teenage Mutant Ninja Turtles*, the set that shipped alongside the March 2026 Teenage Mutant Ninja Turtles release.
Card type: Land, printed at common. Commons fill the bulk of a booster pack's volume.
Legal across the major constructed formats — Modern, Legacy, Vintage, and Commander — plus Standard rotation play.
EDHrec ranks this card #849 in Commander, putting it in the common-include tier of the format's playable pool.
Illustrated by Aenami. Rarix catalogs 10 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Aenami
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.






















