In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
MTG · Card
◇ Catalog #185
Sin, Unending Cataclysm
fic·#185·rare·extended_art
Illus. Aldo Domínguez
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in vault
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for trade
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wishlisted
Jun '25
1 yr ago
Value
$2.52+$4 (+231.4%)
30 days high $5.33 · low $1.48
Volatility · high
EUR€6.80TIX1.54 tixUSD$1.52
Where to buy / sell
Search links · prices vary by venue
Buy this card
Played in EDH
EDHrec rank #5,661 · Niche pick
Variants
Gameplay
Legendary Creature — Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
5/5
Legalities
tlrnot legal
duellegal
brawlnot legal
pennynot legal
PreDHnot legal
Rulings · 4
wotc
wotc
Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.
wotc
If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).
Notes
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Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Aldo Domínguez
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.
