Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.
Armory Automaton
The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
Last observed on Scryfall 2 months ago at $0.23. Over the trailing 90 days the price moved between $0.19 and $1.29 across 49 observations. Cross-checked across TCGplayer, eBay sold, Cardmarket EU, and Star City.
This printing is one of 3 catalogued treatments from FIC — the lineup includes Foil and Nonfoil alongside the standard finish. Across our catalog the Rarix library tracks every variant in the same family so collectors can compare price, scarcity and demand inside a single lineage.
Card #336 of *Final Fantasy Commander*, the set that shipped alongside the June 2025 Final Fantasy Commander release.
Card type: Artifact Creature — Construct, printed at rare. Rares occupy the bottom-of-pack rare slot in standard boosters. Mana cost: {3} (3 converted).
Legal in Legacy, Vintage, and Commander.
EDHrec ranks this card #7,562 in Commander, putting it in the niche-pick tier of the format's playable pool.
Illustrated by Gas1. Rarix catalogs 3 other cards credited to this artist.
Magic: The Gathering · ™ & © Wizards of the Coast · Illus. Gas1
Card data via Scryfall. Rarix is fan-made; not endorsed by the rights holders.





















